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[15] GameMaker Studio 2: XCOM 15 Game Tutorial Series - Pathfinding Part 1
XCOM Map-Making Competition for GameMaker Studio 2
[3] GameMaker Studio 2: XCOM 03 Game Tutorial Series - Paint the Map
[12] GameMaker Studio 2: XCOM 12 Game Tutorial Series - Nodes Part 1
[10] GameMaker Studio 2: XCOM 10 Game Tutorial Series - Editor Updates
[4] GameMaker Studio 2: XCOM 04 Game Tutorial Series - Walls, Decorations, and Biomes!
[9] GameMaker Studio 2: XCOM 09 Game Tutorial Series - Battlescape 1
[5] GameMaker Studio 2: XCOM 05 Game Tutorial Series - Adding and Removing Floors/Levels
[11] GameMaker Studio 2: XCOM 11 Game Tutorial Series - Empowering the Battlescape!
[2] Turn-Based Strategy 101 - Intro to mouse and cursor
XCOM 2 - A quick Guide to Using the Map Screen
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Last Updated: September 28, 2026
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Summary
In this episode we will create a 10x10 grid, display it in isometric, add a I've been having a little trouble with motivation lately so I decided to get a head start on a pet project that I've wanted to make ... Thank you so much to Daddyfatflab for sponsoring this Originally unlisted because it was just for Twitter. This video shows me making a multi-story building in In this episode we make use of our node system to start generating a pathfinding system! This RULES / WHAT TO DO !!! - Download the Today we cover: - Centering the Today we dive into creating a node system that will (eventually) allow units to pathfind, shoot, and fly around. This In this episode I'll show you how to fix the Today we cover: - Changing the grid to store lists over a single piece of data - Place walls and decoration - Change the biome of ... Today we finally make a randomized battlescape based on all the Today we cover adding and removing floors/levels to our Once you've completed this video, you'll be able to set parameters that the Battlescape will use when it's generating "random" ... This is the second installment of my turn based strategy
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