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3D graphics engine written from scratch - Demo
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#28 3D Game Engine Tutorial: Point Lights (Part 2)
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Making a 3D GRAPHICS ENGINE!!!
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Last Updated: September 29, 2026
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Phew, it's a long one but I feel necessary to get this series moving. This video describes how to implement cameras and clipping ... In this video, we write the GLSL code for point lights and create a few classes for point light data. In this video, we finish the point light implementation by updating the PhongShader and trying some effects in the Thank you to everyone who helped me! Timestamps: Intro: 00:00 Some additions i made in this version are: * Deferred shading. * Entity component system. * Quaternions based rotations. sorry this video came a little late i promised some of you a video earlier but here it is and it is much better than the other one.