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Devlog #1: Programming a 3D Game Engine in Java: Texture mapping, Game objects, File parsing
#3 3D Game Engine Tutorial: Input
Basic 3D engine in Java
3D graphics in Java - Animations
3D graphics in Java- Texture mapping.
Yngine - 3D engine written in Java (Demo: 5.3.2011)
Devlog #2: Programming a 3D Game Engine in Java: Implementing fog, texture mapping, frame buffers
3D graphics in Java - Heightmapping part 1
Basic 3D physics engine in Java
How to make 3D games in Java Tutorial Episode 5 - 3D and rotation
#6 Tokzin Java 3D Game Engine Demo - Direct Model Loading With Materials
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Last Updated: September 27, 2026
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This was from a tutorial from the chernoproject. This is the sixth episode of the OpenGL To be fair, this is still just being tricky with 2D In this first Devlog, I covered some of the additions that I've implemented into my software renderer such as In this video we create tools for keyboard and I will post this code soon at anyphillips.org! A personal OpenGL project, with JBullet physics and nice shaders... enjoy code.google.com/p/yngine/ In this second dev log, I've gone over some of the fundamental optimizations and additional features that I've implemented into the ... Download for CLCamera and Vector3: andyphillips.org/glcam/glCam.html. MTL file loading combined with obj model loading. 1:1 model import from blender & sketchup (with
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