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Last Updated: September 26, 2026
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Summary
This is a short little behind-the-scenes video regarding our development on Unity offers so many tools that get under utilized... The Nav Mesh being something that is so powerful and used to be such a pain ... The AI in this scene seeks out "Low Visibility" places in the map using a Lazy Theta Star search for navigation and ray-casting for ... This is a simple missile AI that raycasts in the direction of the missile and dodges based off where the incoming objects are. I am working on a multithreaded Update to my earlier video for my upcoming fantasy 4X game, Glyph This is a progress