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3D Wizards - Week 11 - Adding Collision Systems
GameMaker: Studio - Collision Checking
Triangles and Points and Spheres - 3D Collisions in GameMaker
3D Wizards - Week 12 - Game Objects and Collision
3D Collisions - Act 1 (Compilation)
Collision Objects - 3D Collisions in GameMaker
Transformed Models - 3D Collisions in GameMaker
Really Fast 3D Collisions in GameMaker
Basic Collisions in GameMaker
Sphere Displacement and Collision Avoidance - 3D Collisions in GameMaker
Triangles and Rays and Lines - 3D Collisions in GameMaker
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Last Updated: September 30, 2026
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Summary
The last two episodes were focused on setting up Code demonstration of the concept: pastebin.com/qGhR26ng People often struggle to understand how to go about ... Let's work out whether or not a triangle contains a point. After that, working out whether a triangle and a sphere intersect is pretty ... This one was a bit exhausting. Game I'm going to be away for Magfest most of this week, and won't have time to record anything The final "shapes" that I'm going to implement in this Let's bring our experiments with 2D What if instead of moving a distance and checking for Let's talk about raycasting into triangles! This would be a bit of an ordeal if not for the fact that we already implemented ray-plane ...
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