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aoe2 ai scripting tutorial #13: Comparing constants, goals & SN's
aoe2 ai scripting tutorial #4: Basic scouting with strategic numbers
Age of Empires 2 DE - AI Scripting 002 - Villagers and houses
aoe2 ai scripting tutorial #5: Defining constants & training villagers
Age of Empires 2 DE - AI Scripting 004 - Buildings, research and Feudal Age
AOE2 DE AI scripting tutorial #4: Goals
AOE2 DE AI scripting tutorial #6: Scouting with Strategic Numbers
aoe2 ai scripting tutorial #7: Scripting reference & boolean operators
aoe2 ai scripting tutorial #9: Timers, Goals, Technologies & Attacking
How to View Campaign AI Scripts | Aoe2 DE
aoe2 ai scripting tutorial #6: Relative operators, houses & loom
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Last Updated: September 29, 2026
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Summary
In this video we start using scout cavalry to explore the map as well as send some of our villagers to chop wood. We also use ... 28:40 Constants LINK 7: UP Reference 0:33 Install xml-file for better In this video we train our first villagers and we build houses. LINK 4: Object ID list: airef.github.io/tables/objects.html 0:31 Unit & Building (Object) IDs 2:41 Defining and using constants ... In this video we build lumber camp, mill and barracks as well as research Loom and Feudal Age. Available technologies: ... LINK 6: Computer Player Strategy Builder 0:00 Intro & Quiz Question 1 2:33 Timers 6:33 Timer example: build mining-camp 8:36 Goals (part 1) 10:06 Goals used to a ... LINK 5: Tech ID list: airef.github.io/tables/techs.html 0:51 Using comments
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