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Atari Quake 2: testing q2dm8 (a big map)
Atari Quake 2: mouselook, framerate independence + hires display
Atari Quake 2: revised spanbuffer
Atari Quake 2: quadratic sampling texturemaps
Atari Quake II: Game Performance
Atari Quake 2: the BSP tree algorithm in 250 bytes of 68k
Atari Quake 2: integer vertex pipeline
Atari Quake 2: early object rendering
Atari Quake 2: Geometry ...optimized
Atari Quake 2: testing q2dm1...
Atari Falcon030 Quake 2 - A Moving Target
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Last Updated: September 29, 2026
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Summary
After a long pause, I decided to go to the original ID sources and get it working on the 16MHz