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GFA Basic part 36b: Using pre-shifted sprites in our sprite routine
Atari ST Nostalgia - GFA Basic Part 22: Calculations and Graphs
GFA Basic Part 37 - Adding music to your GFA project
Atari ST Nostalgia - GFA Basic part 28: The GFA Basic compiler
GFA Basic part 31: Use BMOVE to manipulate memory and graphics
GFA Basic part 35a: Getting to know BITBLT
Atari ST Nostalgia - GFA Basic part 25: ADD/SUB/DIV/MOD: Benefits of math operators
Atari ST Nostalgia - GFA BASIC Part 5: Mark and structure your code
GFA Basic part 36a: The theory behind pre-shifted sprites
Atari ST Nostalgia - GFA BASIC Part 9: Basic drawing commands
Atari ST Nostalgia - GFA Basic Part 19: A bit more on GRAPHMODE and DEFTEXT
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Last Updated: September 29, 2026
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