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Dynamic Pixel Lighting (Wildaria Devlog #21)
Kris Starbright Dev log 1
Diablo 1 with Per-Pixel Lighting (mod)
Creating Custom Lighting | Game Devlog
Devlog 2024 | 2D Light in Pixelated Games | The Making of Moons of Darsalon | EP3
GTA Vice city. Custom per pixel lighting (test 3.1, 2025)
GTA Vice city. Custom per pixel lighting (test 2, 2025)
Volumetric Lighting in Pixel Art! | Pixel Perfect
Caves and Lighting - Voxel Engine Devlog
quake2xp - per-pixel lighting for alpha surfaces (early raw testing)
The Cost of Building a Light Show
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Last Updated: September 30, 2026
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Summary
Yo! Here's a development log video on Wishlist Astortion on Steam === store.steampowered.com/app/1993980/Astortion/ === Support the Channel ... Welcome to my first video of 2026. This starts the new '26 Training Course to help you get up & running in In this video, I describe the implementation of a novel approach I developed Coming to Steam | Wishlist now! store.steampowered.com/app/1965550/Wildaria/ I designed a new Here's the (mostly finished) intro and menu screen Another experiment I've done with Diablo 1 (using the DevilutionX source code: github.com/diasurgical/devilutionX). WISHLIST NOW store.steampowered.com/app/3803180/Voidbound/ i made another one In this Steam: store.steampowered.com/app/1234180/Moons_Of_Darsalon/ Welcome to Chapter 3 of our Hello everyone! I wanted to share a little passion project of mine—a demo of an updated This is just a demonstration of the updated Clouds, Godrays and Volumetrics Ep.4 I added 3D world generation using 3D perlin noise and cool algorythms to create interesting infinite random voxel worlds ... In today's video, we're going to be looking at all the costs involved with building a light show on YOUR house. Whether it's