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Behavior Tree Basics: What is a Selector Task
Behavior Designer Overview
Creating a New GameObject Task in Behavior Designer Pro
Creating a New Entity Task in Behavior Designer Pro
Behavior Tree Basics: What is a Repeater Task
More task attributes
Behavior Designer 10 Second Preview
Announcing Behavior Designer - Behavior Trees for Everyone
Ootii Motion Controller and Behavior Design Integration.
Explaining Behavior Designer in Playmaker terms
Behavior Designer Pro Tutorial: Reusable Behaviors with Subtrees
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Last Updated: September 28, 2026
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Summary
Now available on the Asset Store: ... Documentation: opsive.com/support/documentation/ The role of the note and reference fields. More information: opsive.com/assets/BehaviorDesigner. This is a sample video from our new Learn how to create reusable AI behaviors with Subtrees in