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Creating a New GameObject Task in Behavior Designer Pro
Behavior Tree Basics: What is a Selector Task
Behavior Designer RTS Sample Project
Behavior Designer custom Wander stress test, part 1
Behavior Tree Basics: What is a Repeater Task
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Ootii Motion Controller and Behavior Design Integration.
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Last Updated: September 29, 2026
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Summary
Now available on the Asset Store: ... Documentation: opsive.com/support/documentation/ This is a test of a custom Wander The role of the note and reference fields. More information: opsive.com/assets/BehaviorDesigner. This isn't a tutorial, just a demo of some AI that can be used by fleeing agents and chasing agents. When a chaser catches an ...