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Software rasterizer.
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Last Updated: September 30, 2026
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Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source code) on ... As a part of two semesters research of undergraduate research at Taylor University, I development a multi-threaded tile-based ... nice and steady 40-60 fps depending on what is being rendered. scene tris: 150k materials: 160 average texture size: 1153x1145 ... with epic perspective incorrect interpolation. Here is my own game engine which uses my own It's an exercise to consolidate knowledge of homogeneous coordinates and Download link: bondarev.nl/?attachment_id=130 C++ (VS2008) Triangle count: ~180k Features: -Fragment Shader System ...