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Procedural Dungeon Generation with Binary Space Partitioning!
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Last Updated: September 27, 2026
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Summary
Another project I did for school. There are no code examples here, but this illustrates the basic concepts behind a first-person 3D ... In computer graphics, rendering a scene requires the computation of those objects that are visible from the current view point. Learn how to build epic procedural dungeons using This is my individual assignment for RTCG. Edit: I'm aware now that Doom didn't use affine texture mapping. I'm also aware that many of the games following Doom used ... An explanation of how Quake, and other games it, use this revolutionary data structure to stop the player from walking through ... Uh this is uh what we're going to be doing is starting a new um new technique today called B-trees are a popular data structure for storing large amounts of data, frequently seen in databases and file systems. But how do ... Computer Graphics (MTAT.03.015) course learning video. Authors: Zhiqin Chen, Andrea Tagliasacchi, Hao Zhang Description: Polygonal meshes are ubiquitous in the digital 3D domain, ...