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Developments
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Trimesh Tokamak Physics - Blitz3D

Meshes Intersecting - Blast3D

Shadow Mesh - Blitz3D

Blitz3D to Blast3D - Collision Normals and AlignToVector Calibration Test

New 3D Renderer - Animated Mesh Test

Blitz3D | Collisions and Using Types to Place Cubes

Trigger System - Blitz3D

Blitz3D Lightmapping

Custom Collisions (Blitz3D)

Decorator Texturing Tool for Maplet - Blitz3D

Live Build: Mesh Cluster & Custom T-Deck
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Last Updated: October 1, 2026
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Summary
Make a simple level editor, questions are welcome. I'll be creating a Blackout Comms