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Breeders Dev Diary #10 - shadows and avatars
Breeders Dev Diary #3 - Crowdsourced Brainstorming
Breeders Dev Diary #6 - Morph Animation Tests
Breeders Dev Diary #8 - clouds and colors
Breeders Dev Diary #4 - morphtastic!
Breeders Dev Snapshot - creepy little crawlers
Progress Diary #5
THE HERBIVORE COLONY REACHED UNPRECEDENTED POPULATION NUMBERS | Primordial AI Life (Epochs 2...
Breeders Dev Diary #7 - cactus timelapse
Mutations & New Map! | May Dev Diary Prehistoric Kingdom
Dev Diary: Take Control
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Last Updated: October 1, 2026
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Summary
Visit the projects blog at oblivionbreed.sfex.de for more information. First detailed information about Oblivion Testing some ideas for animation in Unity 3D using Mega-Fiers. I'll be starting some Hey Guys, Today we are having a look at the A quick look at my first morphing mesh tests with Mega-Fiers. Amazing tool! It lets you morph between mesh shapes - and ... David Braben talks about passengers, their impact on gameplay and the new passenger class ships in this latest My video production has slowed down because I've been working so much on my game projects in Unity. New games, new ... In the second of our Jurassic World