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2 - Game developement C++ DirectX11 - Loading .obj and using DirectInput
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Last Updated: September 28, 2026
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Summary
seeded procedurally generated terrain and rendered as one mesh. No If you enjoyed the video please , thumbs up and ! :) FaceBook Page! Nothing too special. Thanks to Assimp & LearnOpenGL (except I'm using Support on Patreon: patreon.com/pardcode C++ Note: When I say wrapping up, I mean stop playing around with functionality and objects that I won't be using in my final game. I created the building blocks of my game
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