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OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps
[c + opengl game engine dev] u-why does it not work (ui)
[OpenGL & C Game Engine Dev] Editor and Modeling
[OpenGL & C Game Engine Dev] Quiet Edition: Collision Fixes, Editor, Culling
OpenGL c++ game engine dev: convex collision mesh
OpenGL c++ first person shooter engine game dev: Collision and Splitscreen
[OpenGL & C Game Engine Dev] Cleaning and Maybe Modeling
[OpenGL & C Game Engine Dev] Editor and Modeling Pt. 3
C++ OpenGL Engine/Game Development 5 - Editor
[OpenGL & C Game Engine Dev] Some Cleaning and MSAA Maybe
Game development: OpenGL Game Editor [FPX Game Engine - Episode 7]
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Last Updated: September 29, 2026
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Summary
join the discord! discord.gg/ez6axU9JAv patreon: patreon.com/ Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... website: fpxstudio.com/ facebook: facebook.com/FrozenPixelStudio twitter: twitter.com/FrozenPixel ...
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