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SDL 2.0, JPS+ Pathfinding 512x512
C++ | SDL2 | A-star pathfinding - ISO engine WIP - Selecting Units
C++ SDL2 Game Devlog #1 - Non-Batch Rendering vs Batch Rendering - 86,304 Sprites
Shops - C++ SDL2 Game Devlog #29
Scene Transition - C++ SDL2 Game Devlog #28
My first SDL game
C++ | SDL2 | A-star pathfinding - Blueprinting, queueing orders
Mob Spawner - C++ SDL2 Game Devlog #18
Item Drops - C++ SDL2 Game Devlog #26
Making a Game With C++ and SDL2
SDL gravity simulation 2
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Last Updated: September 27, 2026
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Summary
For more information and source code: github.com/Stephen321/AStarThreading Using Link to source in git: github.com/irvwais/A-Star- This is a demo of how much cost calculate a path using Jump Point Search Plus (JPS+) in a bidimensional array 512x512. More planets this time. Next step is to add the influences of the planets on each other and on the sun.