Cascaded shadow maps [3D] in GameMaker:Studio | Commentary and technical overview
Deferred Cascade Shadow Mapping Split Selection
Cascading Shadow Maps 3
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Last Updated: September 29, 2026
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Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. In this latest dev log I go through how I added Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the This video takes a high level overview of the Just a sample of the results of the For more information on Reloaded, the blog: fpscreloaded.blogspot.co.uk/ Added Light texel snapping for stable Here's a small demo and explanation of how I do You can find the source code of Castor3D on github: github.com/DragonJoker/Castor3D. This is my work-in-progress implementation of