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Pokemon Red/Blue - Executing arbitrary code in the opponent's game
I Fixed Gen 4 Pokémon's Biggest Problem With Arbitrary Code Execution
Pokemon Blue: Running homebrew software with 8F arbitrary code execution
A friendly reminder: Lua scripts are arbitrary code
Party Pokémon 82 and 81 swap for text command 0x7A arbitrary code execution (Red/Green JP)
Evince Arbitrary Code Execution
User side randomiser with arbitrary code execution (Pokémon Red and Blue)
Pokemon Red/Blue Arbitrary Code Execution with 8F
Pokémon Ruby/Sapphire | Arbitrary Code Execution (Glitch)
Arbitrary Code Execution with 8F in Pokémon Red/Blue (In-depth explanation)
8 8 (0x7C) glitch item's water corruption (Pokémon Red and Blue)
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Last Updated: September 30, 2026
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More information in the description below: You will need to set up 4F, 8F, -g m, etc. to item 3 with the following assembly Yep. Shoutouts to LuckyTyplosion for the discovery (I think) and setups, annd ISSOtm, NieDzejkob -and Dark for working on ways ... An 8F setup that I made myself. ASM: pastebin.com/raw/kQjj6YQ8 HEX: pastebin.com/raw/5DFTVU46. The Cooltrainer (--) glitch move in How do we make the slowest games faster? And how do we do it without emulation or hacking? me on Twitch! For more information and more item lists visit: forums.glitchcity.info/index.php/topic,6638.0.html People generally think that Lua Notes: Theoretically, this might work in Yellow if some of the bytes are changed. Still testing it in Yellow. 3e c9 21 80 ff 22 ... A talk I gave to my Computational Cosmology Research Group at the Center for Relativistic Astrophysics at Georgia Tech as a fun ... In this video I'm finally showing my An explanation of the glitch item 8F in
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