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Last Updated: September 28, 2026
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Summary
Guest lecture I gave at the University of Pennsylvania in November 2023, covering the WebGPU graphics API. Covers a wide ... Our apprentice Cédric Girardin made a great video about the A quick video of my CUDA Pathtracer running showing reflection, refraction, depth-of-field, etc ... This is pretty low-res so I'm going ... Rendering a textured, subdivided version of the Stanford Dragon model on my RTX 2070 Super Resources: • Renderer: github.com/cococry/corender • Compositor: github.com/cococry/vortex • Reference Markus Steinberger (TU Graz) Keynote at CESCG 2019. Textured polygons are the foundation of nearly all 3D games in existence. Used before even 3D-capable A simple liquid solver for shader model 3 or greater. (To appear in Objective: A data visualization webGL application of global international study trends from 1940s to 2013. Keywords: WebGL ... Github: github.com/ziedbha/Project4-CUDA-