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CodeSpells Reboot Prototype: Particle Windmills
CodeSpells Reboot Prototype: Cave World Demo
CodeSpells Reboot Prototype: Teleportation Test 4/5
CodeSpells Reboot Prototype: But Can We Make it Look Nice
CodeSpells Reboot Tutorial: Start modding in under 3 minutes
CodeSpells Reboot Prototype: Evaluation of Runes
CodeSpells Reboot Prototype: Teleportation Test 1/5
CodeSpells Reboot Prototype: Particle Party
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Last Updated: September 29, 2026
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Summary
Demo of the mod deployment pipeline I'm building. I make a new asset and spawn it with a spell without rebuilding the core ... I don't know what to call them yet, so: "motors." Still working on ways of configuring magical systems that are a bit machines ... This video shows how (with a little coding) simple things can become magically complex. In this video, one 3d object is used as a ... I love teleportation. Also, I'm digging these art assets. I'm excited to start packaging these up into Making particle systems that affect the physics of the world. I also broke down and made a Rune that lets me type in Lisp code ... Building "structures" with particles. The code is hidden inside one of my "cheat Runes". Obviously, I'll be making a better set of ... Example of how the Rune Editor can be used to build spells inside the I love Unreal. Just a quick video to prove that we can still make Assuming you have Unreal (4.25.3), Racket, and A more in-depth discussion about how the new Rune Editor works. Read more about Playing around with a variety of particle effects. Read more about
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