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Coding Adventure: Simulating Fluids
Coding Adventure: Ray-Tracing Glass
Coding Adventure: Ray Tracing
Coding Adventure: Rendering Text
Coding Adventure 78
Coding Adventure: Sound (and the Fourier Transform)
Coding Adventure 59
CodeMonkey: Coding Adventure Part 2 Function Farm 75-89
Coding Adventure 8
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Last Updated: September 28, 2026
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Summary
We've succeeded in the past to make a bunch of little balls behave a fluid, but can we now make them look a fluid too? Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... Some small experiments with sound, and learning how to break signals down into their component frequencies by implementing ...