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Coding Adventure: Ray Tracing
Coding Adventure: Marching Cubes
Coding Adventure: Ray Marching
Coding Adventure: Rendering Text
Coding Adventure: Compute Shaders
Coding Adventure: Boids
Coding Adventure: Game Idea Generator
Coding Adventure: Simulating Fluids
Coding Adventure: Rendering Fluids
Coding Adventure: Ray-Tracing Glass
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Last Updated: September 27, 2026
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Summary
Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... I tried creating a custom ray/path tracing This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Links and Resources: Project ... I created a little generator for coming up with (mostly terrible, but occasionally interesting) game ideas. I then tried making a little ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... We've succeeded in the past to make a bunch of little balls behave a fluid, but can we now make them look a fluid too?