Commodore 64 Basic Then If Optimization And Benchmarking Information Guide

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Full Benchmark By Guitar Tuner More Commodore 64 BASIC Optimization Tricks Guide
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Recent Updates

Optimizing With Integers in Commodore 64 BASIC Update
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Introduction to Commodore 64 BASIC and Why You Should Learn It
Introduction to Commodore 64 BASIC and Why You Should Learn It
Loading Game Map Data in C64 BASIC (Commodore BASIC programming part 6)
Loading Game Map Data in C64 BASIC (Commodore BASIC programming part 6)
WAITing for BASIC on the Commodore 64
WAITing for BASIC on the Commodore 64
Even More Commodore 64 BASIC Optimizations
Even More Commodore 64 BASIC Optimizations
Commodore 64 Basic - creating BIG characters
Commodore 64 Basic - creating BIG characters
C64 BASIC Compilers Speed Test using the Quicksort algorithm
C64 BASIC Compilers Speed Test using the Quicksort algorithm
C64 BASIC Bouncing Pixel Inside Bouncing Sprite Optimization Challenge
C64 BASIC Bouncing Pixel Inside Bouncing Sprite Optimization Challenge
Rock Paper Scissors: C64 BASIC Game Programming Part 3
Rock Paper Scissors: C64 BASIC Game Programming Part 3
BASIC Compiler benchmark on the C64
BASIC Compiler benchmark on the C64
The Magic of Poke - C64 basic programming part 4
The Magic of Poke - C64 basic programming part 4
Size Optimizing Tricks in 10 PRINT Orthogonal for Commodore 64
Size Optimizing Tricks in 10 PRINT Orthogonal for Commodore 64

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Last Updated: September 27, 2026

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Details Fastest C64 10 PRINT (one-line) With New Benchmark BASIC News
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Summary

How much can we speed up this line of Well-meaning people suggest we use integer variables in What's the fastest one-line 10 PRINT (maze) program we can write in Welcome back, this is Part 6 of the There were so many comments and ideas on my last video about optimizing This time I got inspired by a chapter in the I use the Abacus Basic64 and Compute!s Gazette Sprint compilers in a speed test using a visual quicksort demo Links D64 Image ... This is a quick comparison between the famous We look at a new take on the famous 10 PRINT program, which makes an orthogonal (at right angles to the screen) maze instead ...

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