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CUDA Ray tracer in progress - Depth of field + rotating objects = neat
More Ray Tracing with CUDA (Stanford Dragon)
CUDA C: performance measurement and types of memory
CUDA Fully Ray Traced Real-time 3D Engine
CUDA Crash Course: Comparing Sum Reduction Implementations
GPU Raytracer in C++ Part 6: Exploring CUDA
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Last Updated: September 25, 2026
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The code implements a simple sphere rendering The good part: I implemented basic materials Apply filters to high-resolution images In this video I'm rendering a scene similar to one I had rendered Support this channel at: buymeacoffee.com/simonoz Code for animations and examples: ... Just thought this looked cool.Obviously the sampling should reset when the camera or scene changes. But this is what happens if ... Approx 100000 triangles Intel Pentium 4 3.00GB system RAM NVIDIA GeForce GTX 460 This talk is part of the Iowa State University Statistics Department lecture series on In this video we look at the performance evaluation of different sum reduction implementations! Spreadsheet: ... A simple tutorial series where we show you how to build a simple
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