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Indie Game Devlog #02 - Basic AI Pathfinding!
I Used AI to Make a Game—and the Video You’re Watching
CyberDunk Dev Slice #2 - AI Pathfinding Improvements
3D AI Pathfinding with Gravity (Now Tracks Moving Targets)
Enemy AI Pathfinding | Ethereal Odyssey Devlog 01
Fine Tuning My Platformer AI Pathfinding - CyberDunk Devlog #3
Unity DevLog - Enemy AI ,Pathfinding and Combat system progress
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Last Updated: September 30, 2026
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Summary
This week I've been working on some more scenery for the city, such as street lamps and traffic signs. I've also added Unity's ... This whole game was built by an Play the Ethereal Odyssey Playtest on Steam! store.steampowered.com/app/3458930/Ethereal_Odyssey Everyone is ... A small sample of several enemies with different defined routes (blue path and yellow path) and their own I'm making a first-person voxel MMO in Godot, and today it's just the ground. Which immediately tried to melt my computer.