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CrossCode Dev Stream - Animated Tiles - 2 / 2
CrossCode Dev Stream - 1 / 2
CrossCode Dev Stream - Animated Tiles - 1 / 2
CrossCode Dev Stream - Seahorse Enemy and Pirate Lea! - 1 / 3
CrossCode Dev Stream - Implementing Dungeon Battles
CrossCode Dev Stream - 1 / 2
CrossCode Dev Stream - Trading Menu Coding #gamedev
CrossCode Dev Stream - Emilie Run Animation
CrossCode Dev Stream - First steps for a mid boss enemy
CrossCode Dev Stream - PvP Combat Hud Design
CrossCode Dev Stream - Implementing HEAT COMBAT ARTS!
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Last Updated: September 30, 2026
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Summary
We implemented an entity brush, dealing with our horrible weltmeister code base. Also a bit of We do sprites for the new "Frobbit" This time we added animated map tiles -- Today we created the new Seahorse Today we implemented a part of the dungeon with battles and upgrades. We also drew a falcon punch. Answered Watcher Perk ... Today we programmed a basic editor for tile animation. Also a bit of Today we improved the Trading Menu to show the difference to the current equipment rather than basic values. In parallel, we ... We did the run animation of Emilie! That's a lot of spriteart -- We worked on a few mechanics for a new mid boss - lots of coding and debugging involved. For the end we drew a space ... We designed the combat interface for fights against other Avatars of CrossWorlds. It was an interesting process with a lot of ... We created a new heat combat art featuring mines and then started
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