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Harvard CS50 Game Development | Match 3 | Assignment 3
CS50 - Intro To Game Development (Assignment 3 (Match3))
CS50's Introduction to Game Development - Assignment 3: “Match-3, The Shiny Update”
CS50's Game Development - #03 Match 3 - Candy Crush (Love2D and LUA)
Assignment 3: “Match-3, The Shiny Update” | CS50’s Introduction to Game Development Course
Match 3 game with Lua and Love2D
Contribution to CS50's Introduction to Game Development 2020 - Match 3 Clone
Assignment 3 CS50 programming Match 3
CS50 2D - Lecture 0 - Pong
Match-3(LOVE 2D and LUA) CS50'S GameDevelopment
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Last Updated: September 27, 2026
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edX Username: Alfred_LBP Github Username: playforzll OK so I just finished This is my week three project extending the Time Stamps: Timer Incrementation: 0:16 Variety of Tiles: 0:32 Swapping Update: 1:06 Shiny Tile: 1:38 The language I have used ... Increment of time: 0:24 . Introducing different shapes based on level: 0:12 . Destroying row/column: 0:40. In this video I show my solutions for the 4 objectives of the At 01:20 I added a timer so that when you a