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Last Updated: October 2, 2026
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Quantized virtual geometry rendering system We wanted to share an update on Atomize Seems good so far: ~1.2 billion triangles: 10fps vs. 100fps with We finally got round to adding support for characters with Atomize This shader was done using shader graph in We just fixed a major bug in Atomize This update for Atomize is a massive jump in scale. We're pushing the virtualized Testing photogrammetry models, similar results as earlier, very nice fps boost! Wanted to share a quick look at what the Atomize pipeline is actually doing under the hood. This isn't a high-count stress test, but ...
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