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I Improved The SHADOWS in my Game - Devlog 6
DEEP STATE — Devlog #2: The Lodge of Shadows & 4 Alliances
Dev log #4: Aether mine
A Peasant's Tale Devlog 33 - Dynamic Shadows and Saving
Shadows of the Villain | Carny Island Dev Log
Shots Fired: Endless Hordes Devlog 1 - 1 Year Anniversary
How I made a new NPC | How I used Unity 2D-Shadows! | HEATSEED Devlog #4
Overhauling My Indie Game's Attack System! - Devlog
Garage Development Diary. Lighting + dynamic shadows
Ascendance Devlog 2 - Galaxy and Systems (with some combat)
SHADOWS! // Hazel Engine Dev Log
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Last Updated: September 29, 2026
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Summary
I popped into Oolacile in NG+ so I could start modifying it Hi friends, it's Rose here. I'm a solo indie game dev. Welcome to Aether mine will be the second level of Servants of Aether. revongames.com twitter.com/RevonGames. 3 weeks until the demo is released! The game is… well it's kinda broken right now :P Don't worry, we'll fix it :) Hey guys, please ... Exactly one year ago today, I created this channel, TheRealMashedPotatoes. After a massive upload streak followed by a much ... Please WISHLIST my game on STEAM: store.steampowered.com/app/2248230/YesterSol/ Show more My first ever video game built in Godot 4.6, now has an entirely new attack system, built from the ground up. The boomerang ... Lighting effect on 2D sprites + Introducing us all to the gameworld, how it is structured (galaxy/map, systems), what we will see as we take a look around, and ... Patreon ▻ patreon.com/thecherno Twitter ▻ twitter.com/thecherno Instagram ▻ instagram.com/thecherno ...