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WARGUL Devlog #1 — From My First 3D Attempts to a Playable Prototype
unnamed blind swordsman prototype game for blind people. (lazy) devlog#1
Unnamed Platformer - Devlog#1 / UE4
The Beginning - Unnamed Beat'Em Up Devlog 1
DevLog #20 (Unnamed Prototype): Giant Bat (Ram Attack)
The Unknown prototype devlog 1! I'M CREATING A GAME!
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Last Updated: September 30, 2026
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Summary
Where I'm kinda lost, ditch EFPSE, go with GDevelop? Keep trying with Unity? But just for this project, I'm not leaving EFPSE ... So far so good, progress is slow but I think once the important stuff is solved it will only be matter of making interesting stuff around ... Struggling with daily fulltime job and procrastination, but finally managed to start with a new enemy! Flying type this time. Decided to start working on a metroidvania for giggles. So far only basic maneuverability is implemented, as well as some ... Blue fireballs are "player" fireballs, orange ones - enemy's. You and enemies can deflect fireballs back, changing their ... Programming this took a little under a month. I'm pretty well chuffed about the progress and everything. Don't worry about the ... From my first attempts at 3D to a I honestly don't know what I'm really doing. I want to make game, but always so busy with real life. Also video games are fun. Now bats have new ram attack - still some needs tweaking, for both adapting to a moving player and for exact time that's spend on ... The game is going to be a horror game where you have objectives and objects to pick up. You are basically running around a ...