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Making Waves - Ogre Next 2.2
Improved Lava! Fluid Dynamics | Ogre Next 2.2
Fluid Dynamics - Ink! - Ogre Next 2.2
Fluid Dynamics on the GPU - Ogre Next 2.2
Lava - Ogre Next 2.2
LeapMotion Waves - Ogre Next 2.2
Ogre-Next Samples
Seamless space to surface transition in Ogre3D 2.2.4
Setup Ogre 1.7.2 in 30 minutes
(SIGGRAPH Asia 2026) UltraTex: Unleashing 2K Multi-View Diffusion for 3D Texturing
Ogre Dual Viewport Example
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Last Updated: October 1, 2026
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Summary
Today we take a look at the long running (almost 25 years!!!) open-source C++ based graphics rendering/game framework Simple field with visible orientation at each cell. At the moment all of the cells are tied in to manual input, in time I hope to extend ... I did it, and I'm quite pleased with the results! ^_^ Advection Impulses (many more fun things to do here!) I have (sort of) got velocity propagating through my field! Hurrah. It took quite a lot of tweaking before I arrived at something which ... After a few months' hiatus, I returned to this project. It is now better. Demonstrating the advection of an additional scalar field. Utilising Translating my algorithm to run in a series of compute shaders took quite a while! Truth be told, I'm not yet done: I'm simply ... Finally, got the algorithm sorted out properly. You might be able to tell from the natural, fluid- behaviour of the thing! I did mention on my last video that interesting things were going to happen with input! This is using a LeapMotion device, I think it's ... previous video (how to get this set up) youtu.be/iDD2DpY_04E Full Playlist of rendering lib videos: ... Here is my little video of how to install everything you need to get (SIGGRAPH Asia 2026) UltraTex: Unleashing 2K Multi-View As a up to the previous video, here is a video showing the same basic thing but with the scaling issue resolved.