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DirectX 9 3D Cube and Lighting
DirectX - Shaders Textured and Lighting
DirectX Advanced Graphics Techniques
[C++ DirectX 11] Specular Lighting
DirectX 11: Normal Sampling & Normal Mapping
Texturing and Lighting in DirectX 11
DirectX 12 - Tone Mapping
DirectX Specular Lighting
[C++ DirectX 11] Point Lighting, Normal Mapping
Programmable diffuse Lighting in Direct3D programming.
DirectX 9.0 : Diffuse And Specular Light
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Last Updated: September 30, 2026
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Summary
A class assignment from my time at DigiPen to do a deferred This is a video demonstrating some advanced shader techniques. -Normal Mapping -Parallax Mapping -Phong A short clip from the graphics programming with shaders module demonstrating normal The first part of the video shows a scene without Tone Mapping, the second part shows the same scene with film tone mapping. Hello friends in this video the aim was to Introduce