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Last Updated: September 29, 2026
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This sample demonstrates the use of the DirectX compute shader to simulate a large number of colliding This is a school project. We had to implement a compute shader - vertex shader - geometry shader - pixel shader. Github: github.com/Bonkahe/BasicParticleEffects Godot: godotengine.org First attempt at writing a compute shader + shader to render GDC:Advanced Visual Effects with Physics assignment for MSC in Computer Games and Entertainment Goldsmiths, University of London Author: Alberto Toglia. Compute Shader stuff again. Blog post: cornflex.org/?p=1048. My Final year computing project Contains a