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New Game Engine Reveal - DragonRuby Game Toolkit
DragonRuby Game Toolkit - Multi-orientation, multi-platform, iPhone Duo
Introduction to DragonRuby Game Toolkit
Scale Introduction - DragonRuby Game Toolkit Framework
DragonRuby Game Toolkit 3.0 Performance vs Unity
DragonRuby Game Toolkit - Hot-loaded Shaders while retaining game state.
DragonRuby Game Toolkit - SD vs HD vs HighDPI
DragonRuby Game Toolkit - All Screen Mode
DragonRuby Game Toolkit 7 - Many to Many Collisions Performance
DragonRuby Game Toolkit Running on the Raspberry PI
DragonRuby Game Toolkit - Illusion of Gaia
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Last Updated: September 29, 2026
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Summary
Talk given by Amir Rajan at the RUG::B Meetup on February 4th, 2021. Looking for a code focused, cross platform, performant Collision of many sprites. Source code: gist.github.com/amirrajan/08d3971613a29b6f322353cc9dc33e89. Source code is here: gist.github.com/amirrajan/e26fc9de3c20e7c395f6809a9946d1b9 This is the reveal video for the Source code here: gist.github.com/amirrajan/fe8067532da2c0e745d443c1b5e6c37a. A quick introduction of the fundamental primitives within Scale is a small framework that gives you all the boring stuff when it comes to making Shows how many sprites can be rendered with Side by side comparison of SD, HD, and HighDPI - SD is great for lowrez Demonstration is on a 49" UltraWide Monitor.