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Code Refactoring 3
DirectX12 game from scratch in C++ (Refactoring and code clean up: Towards a level editor, part 3)
DX12 Programming -- Refactoring + Model Rendering
Tutorial series: Toon shader in DirectX12 and C++ from scratch (part 3: parsing vertices - FBX)
DX12 Programming -- Refactoring (Part 4)
DX12 Programming -- Refactoring (Part 1)
Odin SDL3 GPU Tutorial: Part 12.1 - Refactoring Duty, Separating Code and Concerns
DX12 Programming -- Debugging Model Rendering
TIMELESS JAVA TUTORIALS #3 Refactoring and working with the graphics package
Programming a 3D game C++ / Directx12 from scratch - some renderer api refactoring (Episode 12)
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Last Updated: October 1, 2026
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Summary
Writing a renderer from scratch using This final video covers shader model 5.1, descriptor arrays, texture arrays vs descriptor arrays, arrays of constant buffers, and ... In this streaming series I'll document my journey into developing a small game prototype from scratch in C++. We'll be using ... Get the Code: goo.gl/fl1Ro In this In this video series we'll extend our beginner project with some more advanced features. The project will be expanded with the ... Here's a tutorial on how to get started with the SDL3 GPU API in the Odin