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NGSS - Ultra fast Soft-Shadows (4spp) using denoise algorithms
OpenGL Dynamic 2D Soft Shadows (Multiple Lights)
3D Dynamic Soft Shadows | GameMaker: Studio
Super Fast Soft Shadows
C++/SDL2/OpenGL 2D lighting with soft shadows
2D Soft Shadows
Dynamic 2d Soft Shadow
Unity 2D light with soft shadows
2D Rendering - Global Illumination, PBR, Soft Shadows, and more
Dynamic Soft Shadows - GLSL - GameMaker
XNA Dynamic Soft shadows 2
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Last Updated: September 27, 2026
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I suppose this is the update to that lighting video I did a while ago! Written in C (but compiling C++ for structs without typedef's and ... Optimized version of github.com/mattdesl/lwjgl-basics/wiki/ projectclover.org/ I decided to use box2d instead of making my own (buggy) simulation. Developing time decreased to half! NGSS on Unity Asset Store: u3d.as/GmQ This time both blocker search and TWO YEARS LATER: A few months ago I remade the engine and added a lot more, check it out! youtu.be/1LfAIRTcClQ ... Download Example: dropbox.com/s/xw1bol9a6l55vzg/XorShadowsExampleV102.gmz?dl=0 Here is a 3D SFSS brings the highest performance and highest quality This is the first version of my implementation of Using render texture and simple shader. Starting at line 121 pastebin.com/qcRXbCXN Multiple lights would be the same ... I couldn't record this one with a better quality. My HDD is not fast enough to record it without stuttering. Maybe I should try ram disk ... This is a demonstration of a Shader I am working on for use with GameMaker Studio. I'm using OpenGL Shader Language (GLSL) ... Refining my old lighting algorithm. Trying to make it perform better and produce nicer results. Currently it uses too many draw ...