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Fatal Attractions: 2.5D point light with shadows
PCSS with separable Gaussian filtering on Unity point light shadows
Soft Static Shadows with Dynamic Shadows in UDK - Self-Shadow Problem
2D Lighting/Shadow Casting Performance Test
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Last Updated: September 30, 2026
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Summary
This is a demo of my BSPLoader program showcasing the first implementation of the stencil PCSS with separable Gaussian filtering on Unity And since I went deferred I haven't shown much. Not that anyone that I don't know actually watches this. But anyhow ... Dynamic shadow casting point light for information. I now have a new model system that allows loading physics-based models with prefab settings (such as ... In this video we take a look at implementing Yeah, that's right! Combined soft static This video shows test level in UDK Sept. 2011 where I tried to combine Soft Static shadowing (using Toggleable