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This new cladogram view is my new favorite feature (evolution sim devlog 3-5)
The next big update for my evolution sim (devlog 3-1)
So you all wanted aquatic animals (evolution sim devlog 2-6)
Merge Fruits Devlog #3 | Explosion System, Fruit Evolution & Game Over in Unity
What it takes to add swinging through trees to an evolution sim (devlog 5-3)
My indie evolution sim: 3 years of development (The Sapling)
How simulating the evolution of grass will not make your PC explode (evolution sim devlog 3-3)
My Evolution Simulation is now on STEAM
Evolution Simulator Game | Guided Evolution | DevLog 1 | Core Stage | No voice over
How you'll design plants that spread to other islands (evolution sim devlog 3-2)
Small carnivores now eat eggs of giant herbivores; how it works (evolution sim devlog 1-3)
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Last Updated: September 27, 2026
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Summary
Learning Unity C# game development by building a Suika Game clone from scratch. This episode covers the merge explosion ... I am testing some new Particle rules: Next to the primordial particles. there are 4 new sets: Base: simple particles with polarity ... Website: thesaplinggame.com/ Steam: store.steampowered.com/app/997380/The_Sapling/ Itch: ...