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Developments
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Extinctathon; death and enemies
Extinctathon - Game State Management
Extinctathon - Barriers, checkpoints, and bug fixes
Extinctathon - enemies, points, and bugs
Level Editor finished
Extinctathon - Pills, balls, and bibles
PostMortem - Tim Conkling: Fast 2D Level Editor
Extinctathon - New music!
Platformer 2 - Angled Surfaces and in-game editor
Editor Demo
Crystal Deity Level Editor
Detailed Analysis
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Last Updated: September 30, 2026
Summary
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Summary
Adding enemies to the level in the Provided to YouTube by DistroKid Transitioning between different Video of my XNA-made game with newly added enemies and the ability to die. My basic game state management implementation, along with one of the remaining bugs with my collision detection / handling. Showing off some small new features and some small bug fixes in Showcasing some of the different enemy types in Adding some basic projectile weapons to my 2D sidescrolling platformer. ... Tim Conkling ( twitter.com/timconkling) discusses the process he went through to create a 2D Not a lot new here gamewise, but an awesome new backing track by Asheville, NC's Eugene Ward. his myspace: ... Finally got my gameplay working fully with angled ground surfaces. Video also shows a little bit of the in-game a demo of an early version of the 2D