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Devlog Episode 2: Shaping the game, and going to Kristiansand
Falling Sand Engine prototype
3d Falling Sand
Filling the world with objects #webgpu (Devlog4)
[DEVLOG] Falling Sand - 1
3D Falling sand type simulation
Making an infinite world with Falling Sand part 2
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Last Updated: September 29, 2026
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Summary
les belles textures, sans oublier le separateur et l'unifier, wouaouw. I've added polygon decomposition using the Hertel-Mehlhorn algorithm, meaning that the triangles from the rigid body ... In this video I go through how I filled the world with objects. What good is procedurally generated planet with nothing in it? Over the last few days I've been working on a 3d (voxel-based)