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SIGGRAPH 2025 Advances in Real-Time Rendering in Games: Fast as Hell: idTech8 Global Illumination
cebas launches finalRender trueHybrid Top Features Demo Reel
ISCA'25 - Session 9B - GPUs All Grown-Up: Fully Device-Driven SpMV Using GPU Work Graphs
finalRender Photometric Lights
ASPLOS'25 - Session 8A - FastGL: A GPU-Efficient Framework for Accelerating Sampling-Based GNN
[SIGGRAPH 2025] JGS2: Near Second-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics
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Last Updated: September 28, 2026
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In this video I'm showing some more stuff related to lights and shadows. Real-time area shadows! Pretty cool. advances.realtimerendering.com/s2025/index.html ABSTRACT: Learn about idTech 8 and how id Software transitioned ... ISCA'25: The 52nd International Symposium on Computer Architecture Session 9B: HPC Session Chair: Hyojin Sung Paper: ... In this video I'll show the support ASPLOS 2025: The ACM International Conference on Architectural Support Demo of the R3 Interactive Renderer from last year's In parallel simulation, convergence and parallelism are often seen as inherently conflicting objectives. Improved parallelism ...