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Superpositions, Sudoku, the Wave Function Collapse algorithm.
Why I use Wave Function Collapse to create levels for my game
Creating Little Castles with Wave Function Collapse
This is coolest algorithm I've ever used: Wave Function Collapse
Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud'
Part 1 - Procedural generation with Wave Function Collapse and Python
Wave Function Collapse 3D: Procedurally Generated City /// Personal Opinion
Procedural Generation with Wave Function Collapse and Model Synthesis | Unity Devlog
Why I'm Using Wave Function Collapse for Procedural Terrain | Unity Devlog
EPC2024 | Beyond Wave Function Collapse: Procedural Modeling without Tiles | Paul Merrell
A new way to generate worlds (stitched WFC)
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Last Updated: September 27, 2026
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Straight out of quantum mechanics, Generating random worlds using the this was so much work i'm about to ( In this video i create some castles procedurally using the In this 2019 Math for Game Developers session, Freehold Games' Brian Bucklew and others walk through the novel, multi-pass ... A step-by-step implementation of the data definitions is needed to generate the In this video, I discuss the technical details of the In this devlog, I talk about my experiences using Paul presents novel techniques for intricate structure generation with minimal training. Rooted in his PhD work on Model ... ... gamedev my sponsor SNHU: snhu.edu/wattdesigns This is my
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