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Last Updated: September 30, 2026
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Summary
In this episode, we'll get an orthogonal and isometric map rendered on the screen. In this tutorial I cover basics needed to effectively render a The topic of this episode is collision detection. I often see people asking questions about it because if you're starting to write ... Welcome to the last episode of the mini tutorial series about tile maps in This is an update video of Episode 4 - collision detection: youtube.com/watch?v=DOpqkaX9844 There were some ... This video is part of a tutorial series covering the most important aspects of This episode is going to be about getting animated tiles in our tile map. This cannot be achieved in the editor, so we have to ... We have a player who is affected by gravity and has collision detection but is unable to move, so we'll change this in this episode. I think I am starting to get a cold or something... Not good! In this video, I just go over some basic Hey everyone! Today we learn to load custom maps from files and also saving them back to files. We also create a renderer and ... In this episode, we create the Player class and apply some gravity on him. He cannot move yet, but he can fall down. Great, isn't it. Ignore the rant of polyline objects and how they are broken into separate lines with 2 points each. I was thinking about something ... Alrighty guys, today we finally get to see some action. In this episode we add a Tiled .tmx map renderer to the