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Game World (Act II) - 3D Collisions in GameMaker
Capsules and Basic Shapes - 3D Collisions in GameMaker
Collision Filtering - 3D Collisions in GameMaker
Collision Objects - 3D Collisions in GameMaker
Spatial Hash Setup - 3D Collisions in GameMaker
Really Fast 3D Collisions in GameMaker
Sphere Collisions - 3D Collisions in GameMaker
Raycasts - 3D Collisions in GameMaker
Using 2D Collisions in 3D Games
The Ultimate Guide to Collisions in GameMaker
Game World (Act I) - 3D Collisions in GameMaker
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Last Updated: September 28, 2026
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Summary
Soon we're going to implement the last of the primitive Spatial hashes are an alternate way to optimize Let's bring our experiments with 2D You can check to see if a ray intersects with each of the primitive shapes! This is pretty useful when it comes to tasks such as ... I'm a huge proponent of not unnecessarily complicating things. Let's talk about using