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Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance
LibGDX - Enemy AI - Basic setup
LibGDX Tutorial - Create moving ememies
Graphics in Android Java with libGDX - Space Shooter Game Part 7 - Keyboard Input
Let's Make a Game - Platformer - E23 - Defining Enemies
LibGDX Spaceship Scrolling Game 30 - Reorganizing code, and adding a new enemy
[LibGDX] Java Game Development Video 7 - Auto-Tiling update. Custom seed. Tile interaction.
LibGDX Spaceship Scrolling Game 24 - Adding HP and Improving Enemies
Part 7 - Basic Game Programming in Java - Player/Enemy Collision
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Last Updated: September 26, 2026
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Summary
This video is very very basic AI. The way it works so far is that In this part of Gamengineering Tutorials we created moving Finally we can make the player's ship move! We detect and apply keyboard input in Episode code: github.com/MarcinSc/jgd-platformer/releases/tag/Episode-23 Twitter - twitter.com/jgd_youtube. Tying everything from the last few episodes together to get multiple types of In this video tutorial we create a number of folders and move related files into these folders thus making it easier to navigate the ... It has been a while since I last worked on my In this video, we setup collision between player and
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