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Texture Groups and Texture Management - GameMaker Tutorial
[GameMaker] 2D PBR Lighting - with 3D shadow casting
Texture Packer; R/G/B/A Texture Packing Utility
[GameMaker] PBR Lighting
Dynamic Texture Groups in GameMaker
[GameMaker] Eclipse Light Engine - Shadows and Textures
Adding Texture Groups at Runtime in GameMaker
[GameMaker] Shadow Paths (PBR lighting)
Anura 3D - PBR in GameMaker Studio 2
🔴Game Maker Studio 2 | Basics - Texture page or how gms handles all your images
[GameMaker] Eclipse Light Engine - Directional, Ambient, and Light Values
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Last Updated: September 29, 2026
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Summary
The Eclipse Light Engine is an asset for high-end lighting in Phisically Based Rendering with Highly configurable line and area lights added. New shadow casting done with respect to the Z coordinate. This still allows for ... This video introduces a simple utility for Progress after one week of building a If you don't need access to the contents of a ... badwrong.itch.io/eclipse-light-engine We've talked about sprite atlasing; now let's do it in reverse. You can use the texturegroup_add function to create multiple sprites ... Get the Eclipse Light Engine now: badwrong.itch.io/eclipse-light-engine Easy to add any shadow shape, dynamic or static. forum.yoyogames.com/index.php?threads/anura-engine-
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