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Details Games Programming with Visual Basic lesson 9 - Adding enemies gradually, high score News
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Games Programming with Visual Basic lesson 6 - Multiple enemies using Picturebox arrays News
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Full Games Programming with Visual Basic lesson 10 - invincibility, window boundary, enemy speed News
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Visual Basic Tutorial - 149 - Game Part 5   Creating New Enemies
Visual Basic Tutorial - 149 - Game Part 5 Creating New Enemies
Visual Basic Tutorial - 153 - Game Part 9   Enemy Attacks Back
Visual Basic Tutorial - 153 - Game Part 9 Enemy Attacks Back
Visual Basic Tutorial - 159 - Game Part 15   Adding Events To The Log
Visual Basic Tutorial - 159 - Game Part 15 Adding Events To The Log
Games programming with visual basic lesson 4 - enemy object, subtract lives, start new game
Games programming with visual basic lesson 4 - enemy object, subtract lives, start new game
Games programming with visual basic lesson 11 - high score saved to text file
Games programming with visual basic lesson 11 - high score saved to text file
Visual Basic 6.0 Game
Visual Basic 6.0 Game
Games Programming with Visual Basic lesson 3 - keeping the score, random location
Games Programming with Visual Basic lesson 3 - keeping the score, random location
iSquish Pt 1: Picturebox and Scoring
iSquish Pt 1: Picturebox and Scoring
COMP397 - F2018 - Lesson 9 - Part 1 - Player Bullets
COMP397 - F2018 - Lesson 9 - Part 1 - Player Bullets
Games Programming with Visual Basic lesson 5 - AI (Artificial intelligence)
Games Programming with Visual Basic lesson 5 - AI (Artificial intelligence)
Visual Basic Tutorial - 147 - Game Part 3   Building The GUI
Visual Basic Tutorial - 147 - Game Part 3 Building The GUI

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Last Updated: September 25, 2026

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Information Shoot 'em up game creation lesson 9 (visual basic) Update
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Website - thenewboston.net/ Discord - discord.gg/vMdcNnGfUx GitHub ... Some of the code in this program could be much more efficient. However, I made this when I first started out This is the first in a series teaching some basics of

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