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GFA Basic part 36a: The theory behind pre-shifted sprites
GFA Basic part 31: Use BMOVE to manipulate memory and graphics
Gfa Basic / Map Editor 1st Test
GFA Basic part 33: Clipping our graphics with RC_INTERSECT
GFA-Basic + Assembler (revised)
GFA Basic Part 30: Understanding direct memory operations
Atari ST Nostalgia - GFA BASIC Part 9: Basic drawing commands
GFA-Basic Editor include example
ATARI ST DEMO GFA BASIC The MathBlaster demo MATH BLASTER 3D FRACTALS Greg Knauss, Davidson 1989 msa
Zip technique: Follow it and see it fail, twice on one 8×8
Finished today's Zip Here is another, 5×5
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Last Updated: September 30, 2026
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youtube.com/user/petsasjim1/search?query=ATARI%20ST BELOW THIS PARAGRAPH,YOU FIND MY FRIENDS ... This video demonstrates how to replace a My very first version of a map editor I´m writing in This is a video in a series covering my look back at Shows how to use the meta command in GBE to include LST files. the wrong turn until it fails. This is the " it and see it fail" in Number Path, shown twice on one board - at C6 and again ... Answer with the next cell on the line ( C3) before the timer ends. One unbroken line through every cell, hitting the numbers in ...