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Pneubotic: Sticky Sphere Algorithm, plus metaball shader
2D Metaballs Fluid Simulation
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Last Updated: October 1, 2026
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Thanks to the great community ! More info and source: twolivesleft.com/ Still too slow for game computing... Quick idea wrt boolean operations when doing raymarching. Concepts works... now I need to come up with a nice "scene around ... I this demo I've simulated the physics of some Rendering is done on the fragment This is snygg, found at bitbucket.org/maghoff/snygg/wiki . The newest feature is the use of the
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